Prison Break... In
AK510-40 Cool Summer End Week 4 [Charon Guiding, Shale Resting, Cycles Watching]
Cogaday (morning)
They set out once more and were momentarily delayed Ethan who insisted on visiting the Weavers in the Temple. He examined the tapestry once more and decided that it was important to warn the powers in Stormwatch of the grave threat that faced them. Teth Cromith could only be stopped by those that he inadvertently lead him here. The tapestry indicated that those people were in fact the Bigany Ambassador Lord Verity Kinnett, The blackguard general Azaz Vakar and the Infamous Privateer Merchant Vitorio Garibaldi. The others were unconvinced and after much debate they decided to continue to the detention level.
The detention level was guarded by another enormous set of doors much like those that admitted access to the other areas in the ancient complex. These were thicker and made of magically reinforced adamantine. Despite this they had been forced open. Beyond the doors the detention area consisted of a series of tunnels with several adamantine doors on either side.
Ethan, Todd and Ivellios examined the areas carefully and determined that there were many formidable magical protections in place in addition to obvious physical ones. The walls and doors were all magically reinforced. All communication and travel in and out of the area was prohibited with powerful ancient magic. Many of the cell doors were guarded by a tall metal statue that Ivellios identified as Shield Guardians.
Behind the guardians were occupied cells. The occupants were suspended by adamantine manacles in the centre of the large cells. They were gagged and blindfolded and dressed on in loincloths, their fingers bound in pairs. The cells were encased in antimagic fields and each prisoner glowed with the amber light of a stasis field of the Risen God Caomhnu. The majority of the prisoner were ogre mages.
Again they found evidence of the Illithid's efforts. Two of the cells had been opened. The remains of the shield guardians lay scattered around the polished marbles floor. Twisted chunks of metal were covered in blood and slime. The ranger examined the tracks and deduced that a large party of illithids and mutants attacked the cells, but that a powerful creature had orchestrated the attack. They all jumped to the conclusion that there was only one possible perpetrator. The Prince and his minions had been here.
They examined all the cells and noted that of the one hundred cells only about two score were still occupied. The magic had endured all these years and were still potent. The majority of the prisoners were ogre mages, but there were a few normal ogres there too. Presumably the ogre army generals. There were also a few prisoners of races, including drow and derro. The beholder and black dragon prisoners were of particular interest.
Todd Stuffitt located the detention level armory. After a quick insightful search he found an adamantine safe encased in the reinforced marble wall. The lock was of an unusual circular design. Initially Todd's attempts to pick the lock failed completely. He had no idea how to tackle the lock. Then he remembered how Carraig had been activated. He pulled one of his trinket gems form his belt and placed it in the lock. The chest sprang open. Inside was a considerable cache of weapons. There were several weapons of each size and type. There were also weapons crafted of silver, cold iron and adamantine. These were socketed. Presumably the DeDannan guards were expected to be able to deal with any martial situation and needed these weapons to ensure that they could deal with whatever exotic immunities they would encounter. There were also a dozen healing potions most of which were deemed still safe and potent after examination by Tanner and Appleby.
Todd managed to decipher some of the information left behind by the DeDannan and discovered that the cells that had been opened had held ogre mage prisoners. One of whom was general Kysir DeKirr II a name that Ethan recognised from the history of the Ogre Wars. They took what weapons they needed. Todd took many more and placed them in the bag of holding. He noted a reference among the DeDannan guards documents that indicated a far greater stash of weapons in the main armory. Then resolved to visit it. Surely there would be great treasures held there. After all ten thousand years of crafting should have left a considerable mountain of weapons to be found.
They descended towards it with as much stealth as they could muster. Magic concealing their approach from view. Carraig's heavy footfalls, resounding through the shaft, covering any inadvertent noise. Then Ethan had a better idea.

They set out once more and were momentarily delayed Ethan who insisted on visiting the Weavers in the Temple. He examined the tapestry once more and decided that it was important to warn the powers in Stormwatch of the grave threat that faced them. Teth Cromith could only be stopped by those that he inadvertently lead him here. The tapestry indicated that those people were in fact the Bigany Ambassador Lord Verity Kinnett, The blackguard general Azaz Vakar and the Infamous Privateer Merchant Vitorio Garibaldi. The others were unconvinced and after much debate they decided to continue to the detention level.
The detention level was guarded by another enormous set of doors much like those that admitted access to the other areas in the ancient complex. These were thicker and made of magically reinforced adamantine. Despite this they had been forced open. Beyond the doors the detention area consisted of a series of tunnels with several adamantine doors on either side.
Ethan, Todd and Ivellios examined the areas carefully and determined that there were many formidable magical protections in place in addition to obvious physical ones. The walls and doors were all magically reinforced. All communication and travel in and out of the area was prohibited with powerful ancient magic. Many of the cell doors were guarded by a tall metal statue that Ivellios identified as Shield Guardians.
Behind the guardians were occupied cells. The occupants were suspended by adamantine manacles in the centre of the large cells. They were gagged and blindfolded and dressed on in loincloths, their fingers bound in pairs. The cells were encased in antimagic fields and each prisoner glowed with the amber light of a stasis field of the Risen God Caomhnu. The majority of the prisoner were ogre mages.
Again they found evidence of the Illithid's efforts. Two of the cells had been opened. The remains of the shield guardians lay scattered around the polished marbles floor. Twisted chunks of metal were covered in blood and slime. The ranger examined the tracks and deduced that a large party of illithids and mutants attacked the cells, but that a powerful creature had orchestrated the attack. They all jumped to the conclusion that there was only one possible perpetrator. The Prince and his minions had been here.
They examined all the cells and noted that of the one hundred cells only about two score were still occupied. The magic had endured all these years and were still potent. The majority of the prisoners were ogre mages, but there were a few normal ogres there too. Presumably the ogre army generals. There were also a few prisoners of races, including drow and derro. The beholder and black dragon prisoners were of particular interest.
Todd Stuffitt located the detention level armory. After a quick insightful search he found an adamantine safe encased in the reinforced marble wall. The lock was of an unusual circular design. Initially Todd's attempts to pick the lock failed completely. He had no idea how to tackle the lock. Then he remembered how Carraig had been activated. He pulled one of his trinket gems form his belt and placed it in the lock. The chest sprang open. Inside was a considerable cache of weapons. There were several weapons of each size and type. There were also weapons crafted of silver, cold iron and adamantine. These were socketed. Presumably the DeDannan guards were expected to be able to deal with any martial situation and needed these weapons to ensure that they could deal with whatever exotic immunities they would encounter. There were also a dozen healing potions most of which were deemed still safe and potent after examination by Tanner and Appleby.
Todd managed to decipher some of the information left behind by the DeDannan and discovered that the cells that had been opened had held ogre mage prisoners. One of whom was general Kysir DeKirr II a name that Ethan recognised from the history of the Ogre Wars. They took what weapons they needed. Todd took many more and placed them in the bag of holding. He noted a reference among the DeDannan guards documents that indicated a far greater stash of weapons in the main armory. Then resolved to visit it. Surely there would be great treasures held there. After all ten thousand years of crafting should have left a considerable mountain of weapons to be found.
They descended towards it with as much stealth as they could muster. Magic concealing their approach from view. Carraig's heavy footfalls, resounding through the shaft, covering any inadvertent noise. Then Ethan had a better idea.
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