The Peering Eye

Campaign Guide for The Peering Eye world.

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Location: Bigany City, The Rise

I like being a Maaji

20060630

The Gods of The Cycles: Seilig

The Hunter, The Green Ghost, The Traveller, The Invisible Bowman

Alignment
Balanced Chosen, Chaotic Good

Portfolio,
Hunting, Mercy, Travel, Vengence, Archery, Stealth

Worshippers
Rangers, Hunters, Elves, Archers, Assassins, Scouts, Travellers, Adventurers

Seilig is the patron of hunting. He usually appears as a male human of middle age, carrying a bow and wearing a green chain shirt under his forest garb. He moves extremely stealthily and often appears in the most unexpected places.
Seilig has great respect for the balance of nature and the natural order, he does not advocate unnecessary killing. As often as not Seilig will let captured prey go free.

Dogma
Seilig believes that the hunter is superior to all other creatures. Only prey that challenges the hunter's abilities deserves respect. A hunter should be merciful granting either a swift death or freedom to his prey. Seilig's favour is fickle and when 'The hunter becomes the hunted' it is no longer granted.

Clergy and Temples
There are few permanent Seilig temples as priests of Seilig rarely stay in the same place for long. Those temples that do exist are styled as hunting lodges but the clerics who tend these lodges often move around and so a visitor to a lodge is unlikely to meet the same clerics from one year to the next. Many wilderness villages contain a small shrine to the hunting god as protection from predators and to assist their own hunters.
Seilig Priests promote hunting and tracking but with a strong respect for nature, no prey should be hunted to the point of extinction as this would further the goals of Eirleach and reduce the variety of prey available to the hunters. Priests that serve the community do so by offering training, acting as trackers and guides, leading hunts, providing food and dealing with predators that threaten the flock.
Most Seilig priests are often also trained as rangers and occasionally as rogues, assassins, druids or fighters.

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