The Peering Eye

Campaign Guide for The Peering Eye world.

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Location: Bigany City, The Rise

I like being a Maaji

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The Black Knight and the Witch

AK510-17 Gold Autumn Week 1
[Charon Watching, Shale Watching, Cycles Guiding]

The Villagers complete the forge.

A humanoid figure clad in ornate black armor, entered the village and stood at the centre. Sheriff Appleby addressed the creature in friendly, authoritative and eventually threatening ways but it took no heed. The villagers (at Joe's instigation) decided to have a feast to celebrate.
Tim Tanner called upon the power of The Gods to determine if the creature was Fallen. It seemed to resonate with the song so, obviously it was a chosen minion. They also noted that it was not a Black Guard as it bore none of the usual insignia. It ignored all activity until Tanner covered it in bunting. They noticed that the creature shifted almost imperceptibly. Taking the hint they removed the bunting and backed off. The party decided to maintain a watch on the creature during the festivities. They kept watch all night.

The following morning two of them were sitting near the creature, bored. Then one of them noticed movement and quickly noticed a kobold hiding poorly in the grasses around the village. They called the others and then parlayed with him for safe passage. Once his safety was assured the rest of the twenty kobolds appeared from hiding around the villagers.
They were members of the 23rd Torlandish Imperial Legion. The 3rd and 4th Kobold Ranger/Scout Cohort (inactive).
They were willing to pay for food and accommodation and eager to ally with the humans. The Kobold leaders agreed to train settlers as fighters, rangers or scouts. These Kobolds made their living by capturing Wild Beasts and selling them to Torland for games. They are not above capturing intelligent species to be sent back as slaves or for the games. They had a large cage drawn by a pair of Baphen.
After negotiations it was agreed that the kobolds would train the villagers in warfare and fortifications. They agreed to help build a wall around the village as long as they were granted the right to stay and build their own enclosure, within the village.

Soon afterwards the Zodar left without warning to seek out Koohd'Natnih Siensia. It ensured that it was followed by the group who had to leave in some haste to follow. Once it reached her it shut down again. It left unobserved. [Note: If anyone who had followed it had been attacked (Boar, Lizardfolk, Ape, etc) it would have assisted impressively, but only if their need was great and they did not instigate the battle.]

After spending the whole day travelling the group reached a heavily wooded hilly area and began to climb. Soon enough Ethan was forced to produce a lantern to light their path in the encroaching darkness. Eventually they reached a hill larger than the rest and the armor clad figure walked directly to the top and disappeared from view. Caution overcome the party who hid with varying degrees of success in the undergrowth, once they remembered to extinguish the lantern. In the darkness they noticed the dancing warm light of a fire illuminating the lower branches of the trees on the hilltop. A voice, easily audible, despite being a whisper, politely asked them all to stop skulking around and step into the firelight. They were addressed by name.
At the top of the hill John Appleby immediately recognised fey energy and warned his friends that this hilltop's circular ridge was in fact a fey circle. The ring was clear of trees and held only a small hut and a firepit. An old woman, hooded and in black, introduced herself as Kood'Natnih Siensia. She was roasting rabbits over a spit at the centre of the fey circle. There was one rabbit each but curiously there was one to spare. With little
ceremony she asked them if they wanted their fortunes told. Ethan Namer was extremely eager, and they all agreed.

She took a strand of thread from her cloak and placed it in each subjects hand. Then she held their hand over the fire and bade them drop the thread. The light of fire turned deep red in Shale tradition and the threads smoked and burned. Magic protected their hands from the flames. She observed the thread's smoke and ash drift through the red air and read aloud prophecies for everyone at the fire.
Todd Stuffit arrived outside the circle in the middle of the ceremony and she called him in before he could be seen. She told his fortune last. Once she had completed her prophecies, the fire went black. Ethan lit the lamp and she was gone. Todd ate the spare rabbit and they all excitedly debated the meaning of the witches words.

They spent the night in the hut in the circle and set off for the village the next morning. One the way home they encountered a herd of Baphen and in Blackfist tradition they selected a old weak baphen to hunt. The hunt was poorly planned and Todd Stuffit proved himself unreliable in battle. Ethan, Bob and Tim took terrible wounds from the large beast. Then it ran and the hunters vainly tried to keep pace. Slowly they lost ground. Then Tim "Baphenslayer" Tanner called on Seilig and used his power to strike down the beast. They brought the carcass back to Woodhaven.

Later in the week a dretch attacked Orin in the forge. They all attacked the vile creature but their weapons could do it little harm. The cloud of vile gas from the creature rendered many of them helpless. Bob called on the Kobolds for help. They came running shouting "Don't kill it!" hoping to sell it for the Torlandish games. Finally Ethan managed to overcome the poison cloud and he struck the creature. His blows with his flail were able to damage it. It tried to use the power of the Fallen to terrify Ethan but he managed to overcome it and struck the vile fiend again. The others were wary of the little fiend especially Joe who had been badly slashed by its claws. However it feared Ethan's flail and it fled. They chased it out of the forge and into the main square. Ethan lashed out with the flail again and killed it. He was named Fiendslayer. Tim declared that the body of so vile a thing should be destroyed. They were unable to track the creature...

Bob Charmer ignored Alison Berry so much and she has turned to the more attentive Sheriff Appleby for comfort. Helen Trainer is set to marry Tim Tanner. Ethan Namer is quietly courting Felicity Charmer, the quietest woman in the village and she is very pleased with this.

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