The Bard's Tomb
AK510-30 Low Spring Start Week 2
[Charon Watching, Shale Watching, Cycles Guiding]
They engage in more training, helping out with the planting and apple harvesting. Then the PC decide to set out again.
They intend to visit the Tomb of Setanta Fochlachan on the way to Darkbridge. At Darkbridge they intend to hire a mason to assist with the building of a church.
The travel to the Tomb via Tarbuck Ferry.
The Tomb is guarded by a Massive Zombie Minotaur dressed in Ancient DeDannan Bardic Robes.
Ethan, TimTanner slay it with relative ease.
They encounter a COTM symbol on a massive stone disk which bars the entrance to the tomb.
Var-Jen Tanner channels divine energy into the disk and it magical runes form glowing on the surface. He recognizes this as a test.
Each symbol represents an aspect of the balance (Charon, Shale or Cycles). They need to correctly identify which symbol belongs to which aspect. Each symbols required a higher understanding of the churchs philosophy and the accordance of the Gods. The Pios Var-Jen and his companions pass all seven tests with ease.
The stone disk moves aside and allow them to enter the tomb.
A 40 tunnel descends deeply into the burial mound hillside. It is decorated with frescos depicting the life of the bard. Ethan feels memories of a past life, his life, the life of the bard, coming back to him. He remembers doing all the things that are depicted in the frescos. As they are examining the images on of them seems to look back. Then Ethan triggers a magical trap. Lightening blasts him and knocks him to his feet. A blast of that power would easily kill a normal man but Ethan stands up and looks rather annoyed. Better check for traps he says, as Tim heals him.
They are then noticed a thin man in bard robes who had appeared to be part of a painting. He had been so perfectly still and covered in dust that they had not noticed him. Ethan named him and he activated. He explained that he was a guide as asked Ethan what he should do next. Ethan questioned him but his memory was very hazy and he was not able to assist much.
They then turned their attention to the imposing door to the main Tomb.
It was sealed and there was writing upon it in ancient DeDannan. After he moment of recall upon seeing the frescos, Ethan realizes that he can read the writing. This time it is a Dedannan puzzle that must be solved. They guess that the password to open the door is in four parts.
The Great Fool, Tain MacLir
The Great Bard, Setanta Fochlachan
The Singer of The EverSong, Fileadh
Speak Friend and Enter‚ The Dedannan for Friend (Cara)
The guide the announces that Ethan must learn to play the harp before he can proceed any further into the Tomb. Even though he now has the memories of the great bard, this will take several weeks to complete (at the very least).
Tim Tanner, Ivellios and the others decide to continue to Darkbridge.
[Charon Watching, Shale Watching, Cycles Guiding]
They engage in more training, helping out with the planting and apple harvesting. Then the PC decide to set out again.
They intend to visit the Tomb of Setanta Fochlachan on the way to Darkbridge. At Darkbridge they intend to hire a mason to assist with the building of a church.
The travel to the Tomb via Tarbuck Ferry.
The Tomb is guarded by a Massive Zombie Minotaur dressed in Ancient DeDannan Bardic Robes.
Ethan, TimTanner slay it with relative ease.
They encounter a COTM symbol on a massive stone disk which bars the entrance to the tomb.
Var-Jen Tanner channels divine energy into the disk and it magical runes form glowing on the surface. He recognizes this as a test.
Each symbol represents an aspect of the balance (Charon, Shale or Cycles). They need to correctly identify which symbol belongs to which aspect. Each symbols required a higher understanding of the churchs philosophy and the accordance of the Gods. The Pios Var-Jen and his companions pass all seven tests with ease.
The stone disk moves aside and allow them to enter the tomb.
A 40 tunnel descends deeply into the burial mound hillside. It is decorated with frescos depicting the life of the bard. Ethan feels memories of a past life, his life, the life of the bard, coming back to him. He remembers doing all the things that are depicted in the frescos. As they are examining the images on of them seems to look back. Then Ethan triggers a magical trap. Lightening blasts him and knocks him to his feet. A blast of that power would easily kill a normal man but Ethan stands up and looks rather annoyed. Better check for traps he says, as Tim heals him.
They are then noticed a thin man in bard robes who had appeared to be part of a painting. He had been so perfectly still and covered in dust that they had not noticed him. Ethan named him and he activated. He explained that he was a guide as asked Ethan what he should do next. Ethan questioned him but his memory was very hazy and he was not able to assist much.
They then turned their attention to the imposing door to the main Tomb.
It was sealed and there was writing upon it in ancient DeDannan. After he moment of recall upon seeing the frescos, Ethan realizes that he can read the writing. This time it is a Dedannan puzzle that must be solved. They guess that the password to open the door is in four parts.
The Great Fool, Tain MacLir
The Great Bard, Setanta Fochlachan
The Singer of The EverSong, Fileadh
Speak Friend and Enter‚ The Dedannan for Friend (Cara)
The guide the announces that Ethan must learn to play the harp before he can proceed any further into the Tomb. Even though he now has the memories of the great bard, this will take several weeks to complete (at the very least).
Tim Tanner, Ivellios and the others decide to continue to Darkbridge.
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