WESTLAND AREA
Westland Tower
This is a Torlandish stone tower used as a military base by the troops that patrol the area. The tower has room enough for twenty soldiers. It is not built to handle noble knights or important visitors. There is no permanent settlement here as the tower is only occupied at irregular intervals. The tower is comprised of a short squat square stone tower 30'x30'x30' and atop this sits a watchtower, also of stone but thinner and taller 10'x10'x30'. The tower is surrounded by several smaller buildings and a wooden palisade. There are new stables, barracks, a forge, storehouses and other buildings within the palisade that were added by the kings men. A caretaker and his family maintain the tower when the troops are absent. The tower stands on a low hill which overlooks the misty swamps. On a clear night, it is said that a bonfire in Honeyglen could be seen from the watchtower. The tower is currently occupied by the King's forces under the Earl's control. Originally one of the Earl's knights was to occupy this tower and make it his demesne. However the knight demurred. The tower is very remote and at the time there were no settlers or known resources in the area, not to mention the threat of lizardfolk and Torlandish troops.
Towerstop
This small farming settlement with a dock, an inn a trade post and little else is primarily used to supply the tower from the river when it's occupied. The rest of the time the farmers, loggers and trappers of the area keep to themselves and get on with simple but tough lives.
Ziggystowe
This village has a small inn and trading post surrounded by several farms is situated on the north side of the honey river. It is the favored trading post of the local furriers and loggers, who have little time for the upstart villages of Honeyglen and Towerstop. This village was founded during the Torlandish occupation by Flavius Sigustioni. It's name was changed by the locals once lizardfolk troubles forced Torland to withdraw. There are several families of Torlandish descent living here along with some Steel Clan lizardfolk families exiled from Torland. Orcs, gnolls, elves and other races also live here with the newer settlers from Bigany. The latest mayor is the great-grandson of Flavius, a half-elf bard called Ziggy. The locals claim that Ziggy knows all and sees all. He certainly has an astonishing ability to spot trouble before it happens. He is the primary force behind the stability and integration of Ziggystowe. The locals have a great respect for him.
HONEYGLEN AREA
Zzziiivvv
The Abeil larval city. This hive is currently engaged in hostilities with the lizardfolk.
Farmfast
Small settlement with a small inn and trading post. This is the focus of all the farms in the area. The name comes from the speed at which the crops grow in the fertile flood valley.
Stein
This small settlement is primarily dwarven. There are a few gnomes and other subterranean races accepted. Stein focuses on mining iron and tin and the forging of steel. They also have a strong brewing tradition. Robust pewter drinking containers from the forges are in great demand in Tor and Bigany.
Stilton
These ruins are all that is left of the one human lizardfolk shared settlement. Only ghosts, thieves and assassins live there now.
It was set up to allow trade between the Torlandish settlers and the lizardfolk 'citizens' of The Dark Swamp.
Stilton or Sugath'Zith was comprised of a series of large wooden buildings set on massive wooden pillars driven into the swamp and river beds. The houses were connected by wooden walkways. Human houses were usually two stories high and lizardfolk dwellings were primarily one story with a 'basement', consisting of an underground air locked chamber under the water.
Stilton grew as trade increased and it's citizens prospered.
One night however a rebel lizardfolk faction attacked the settlement targeting both races. They infiltrated beyond the walls and using druidic magic they loosed the pilings and the buildings plunged into the water. Many of the buildings were cleverly designed to float, much to the surprise of the attackers, so the majority of the settlers escaped.
When the Torlandish army arrived, there was little left to salvage. The growing unrest of the lizardfolk meant that Stilton was never re-established.
The Steel Clan grew in power and skill while working with the humans of Stilton and are to this day, great crafters of metal. They are more inclined to work with humans than most other lizardfolk clans. Rumour has it the Poison Dusk Clan masterminded the attack on Stilton to break the Steel Clans power.
WOODHAVEN AREA
Woodhaven
The newly proclaimed religious capital of the north of Stormwatch. Famous for the party of adventurers the live there.
Lasher
This is an inn and a few other fortified buildings, surrounded by numerous herding pens. This is one of the few places that the river can be forded by a Baphen herd. Baphen herds naturally cross here and the area is very dangerous at those times. Some the wranglers brave enough to herd Baphen cross their herds here. The inn's taproom is frequented by the roughest wranglers or lashers. Human, Orc, Gnoll and other lashers all meet here with relatively minor trouble. The Innkeeper is an ex-knight who claims he was betrayed by Suluuk Poten after the foundation. No one in Lasher would cross him.
Foresthome
This settlement is little more than a trading post for several races in the area. Elves and halflings are the primary races here. The thorns of Feywood forest are frequently found trading here. If the fey of any forest in the region need to be contacted then this is the place.
Argon's Spinney
This three year old settlement was founded using Poten money. The town council are very loyal to the Poten family and are also quite arrogant. This arrogance has caused them to mismanage several attempts to improve the village. Rather than admit defeat or recognise their own shortcomings, the town council has convinced themselves and the rest of the villagers that the failures are due to spies and thieves from other villages. While Ozkellthorpe is the main focus of their attacks, the troublemakers of Woodhaven and the elves of Foresthome are also occasionally vilified.
OZKELLTHORPE AREA
Freehold
One of the few farming settlements that managed to buy it's freedom. One of the villagers fell in love with the son of the Poten noble who financed the foundation. The noble allowed the villagers to buy back the deed at cost as a dowry. The nobles son is the mayor of the village.
Steepswitch
The inhabitants of this village are extremely paranoid. They were attacked several times over their first few months and almost didn't survive. In response the site of the village was moved to a part of the river where the water created a series of gorges. The villagers dug their stores and homes into the cliff side. The farms in the surrounding area are protected by a series of alarms. When an attack occurs the alarm is raise and a militia races to the source of trouble. If the militia can handle the situation they will do so. Otherwise they will rescue what they can and retreat to the cliffs.
Ozkellthorpe
This thriving village, rumored to be a den of thieves and cutthroats, is one of the largest in the area and is well on it's way to gaining a town charter from the Earl. Charters need to be ratified a Vedic however and Ozkellthorpe's religious devotion is sadly lacking. There is no temple worth speaking of and not even a Var-Jen. This may be because the mayor of Ozkellthorpe and the majority of it's residents care little for charters and the like and subscribe to just enough religious practice to keep them out of trouble with The Church. Many believe that bandit raids around the region are supported or even launched by local thief gangs. When a settlement fails in the area, it is not uncommon for the refugees to seek shelter here. Unfortunately desperate arrivals are likely to be taken advantage of by the locals.
Crashmine
Also known as Obersmine. There is a quarry here that produces high quality, well formed stone. This stone is carted downriver to Ozkellthorpe and then sent by barge to Darkbridge and Stormwatch. The threat of dealing with Steepswitch instead of Ozkellthorpe is often used to keep the prices fair. Rumor has it that Steepswitch was attacked by Ozkellthorpe several times for this reason.
Sellham
There are thousands of wild boar being held in pens and herded around the countryside around this village. The village buys large quantities of wood for curing the boar meat and sells the cured meat as a speciality. Boar piglets can be purchased here at a low price.
Tarbuck Ferry
This is not so much a settlement as a single boathouse come shanty. The ferry is small but sturdy. This is the fastest and most reliable place to cross the river for hundred of miles because there are no other distractions in the area. The ferryman has a famously bad memory and so those who wish their passage to be unremarked, tend to cross here.
Severin's Crossing
The land around Severin's crossing is very fertile and crops grown there are very fruitful. There are also several Baphen migration routes through the area. The orcs have a good relationship with the villagers and trade between them is brisk and fair. Occasionally a Baphen herd will attempt a crossing here. This attracts many predators and scavengers. The villagers often retrieve the drowned Baphen from the water and butcher them. Severin's crossing has developed several unique curing techniques to preserve the Baphen meat for long periods. This cured meat is sold at a high markup in Stormwatch and Bigany.
Setanta's Tomb
The resting place of on of history's most famous bards has been uncovered recently.
COUNTY OF DARKKEEP
Torchold
This highly fortified mansion was completed in AK509 by Ezechial Torc of Darkbridge. The large manor, robust tower and massive walls protect a large plantation of storm grapes. There is a large number of people working on this plantation and they are well treated and loyal. Each worker is also trained as a warrior to protect the manor in time of need. There are several hedge knights living on the estate as well to bolster the defenses. These knights are trained in smithing and in charge of training the militia.
Tradeford
Tradeford is several years old and a firmly established town. The Inn at Tradeford is surrounded by many large warehouses and each is usually full to the brim with good from either up or down river. The Inn is a hive of activity at all times. Trading and haggling takes place during the day and music, carousing and debauchery dominate the night. How the founder of Tradeford managed to get merchants and river captains to stop here for trade and negotiations instead of at Darkbridge remains a mystery.
Port Arkthuus
This is little more than a few small buildings that were built by the counts men. The dock, jail, inn and warehouses are crude but well made. The inhabitants do not have the same adventurous spirit found in other villages. Many expect the port to fail if the dark keep is abandoned.
STILLWATER AREA
Roycetown
Founded by Royce Mome of Darkbridge, this settlement has many advantages. Like Tradeford a large number of river captains stop and trade here. The buildings of the main square are elegant, strong and well built. It is obvious that quite a lot of gold was put into the foundation of Roycetown. The founder intends that this town will reflect favorably upon him. Unsurprisingly, Royce Mome is the mayor. There are lush green fields will fertile soil all around the village. There are strong walls and a well trained and equipped militia to protect the town and surrounds. Roycetown even boasts a Church of The Moons temple and a Vedic to run it, thanks to Royce's generous donations.
Baphenthorp
Instead of tilling the fertile land around them the settlers of this village decided that it would be better to attempt to breed Baphen in captivity. This idea originally brought derision from the local orc tribes, especially when the domesticated Baphen broke free on several occasions and destroyed the town. The 'baphers' persisted though and now with the skilled lashers and handlers can use the smaller pens, calming techniques and large moats to control the beasts. The stink from the dung, abattoirs and tanneries of Baphenthorp carries for miles around. Orc tribes and druids are not very impressed with the success of Baphenthorp and would rather see it disappear from the beautiful countryside. They believe that Baphen should not be penned.
Bellfarm
Sir Bellander Alexevich "The Rusty Pick" started this farm when he retired from adventuring with Suluuk Poten. Bell as he is known holds the title of count due to his exploits with Suluuk but he chooses to live more as a simple farmer than as a lord. The farm is a sprawling affair which was well funded from Bell's adventuring career. There are over two hundred people working on the farm. Any who are of weapon bearing age are trained in the warrior arts, the children are all educated as well as noble children after their work on the farm is done. Many commoners would dearly love to be invited to join the community on Bellfarm.
Silvermine
A small dirty, rough, lawless village has smell all of it's own. There is little or no sanitation and no one takes responsibility for any public functions. There are no sloppers, no sewers, no town guard and no authority figures. The forges and smelters run day and night, the clamor and din reaching into every hovel and far out into the countryside. There are several taverns and an inn. Each manages to stay in business by employing thugs tougher than the disorganised rabble of miners and cutthroats that use them. The owner of the mine puts none of the profits of the silver mine back into the village. As long as there are miners to work the loads, all is well. No one knows who the owner is and no one cares enough to ask. The miners get paid, the earl and the church get their cut and the village continues to grow in spite of the neglect.
Clearwater
The water that flows down from Stillwater lake is clear and sweet. The village of Clearwater is a thriving community of pleasant farmer and craftsmen. While they will never be able to buy back the village deed, they have accepted that fact and are grateful that they are still freeholders. Many river captains moor at the Clearwater dock to take on supplies of Clearwater. Drinks made with Clearwater have a crisp refreshing taste and take a lot longer to spoil than normal drinks. It is rumored that that Stillwater lake is cursed by the Gods and that at it's center is a pillar made of gold.